Wednesday, 17 November 2010

WK 6- Creating a polygon hand.

Today i learnt how to create a realistic hand using polygons , adjusting the uv components , extuding faces of polygons and was also introduced to new tools such as inserting polygon tools and offsetting polygon tools in order to create new edges, i found this exciting and really enjoyed doing it, by making very rough hand shapes using keys 1,2 and 3 i was able to soften the image have both mesh and block to visualize what was needed to be done next or what needed to be changed. This also was interesting as the exact techniques in order to create knuckles wrinkles and depth were demonstrated by using basic tools and slightly changing the U.V components .I used a reference for this hand to get the proportions correct, i used my own hand here and scanned in the image which i later imported into maya to get the correct ratios and created a duplicate of my hand in C.G.I.
This polygon hand has been converted to smooth mesh, the nails were created by using split polygon tool and the extrusion tool. below shows the more simplified approach to this task were a polygon was used and 3 insert offset edges were inserted which enabled me to extrude faces for the fingers.

This was extremely helpful and relevant with external sources proving this also. As this was a well spaced tutorial that allowed me to keep up with the demo and download all files with enough time ,and individual parts were thoroughly explained that left no room for confusion in any way.
This will be usefull for future projects as this covers all aspects that could be needed with a project if i was to use polygons as a basic structure, also the knowledge i learnt in itself has allowed me to explore my own way in which i could create the same task in a way i find easier. This practice could be helpfull when creating models and characters in a realistic form or that of fantasy. An external reference of this practice is in animations were characters are used in human form such as ratatoullie trailer by pixar:


Again with references to professional work i would like to consider my hand successful , through trial and error with the knuckles and fingernails which i had spent many hours mastering i was finally happy with my work being the first time i had created my own model, based on my hand , in this area i feel i could however develop further understanding of UV components in order to create cuticles or further markings of the hand which i could not achieve.

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